It’s called game development, not game finishing. If you want to operate a successful game you can’t stop when you hit the publish button. Learn how you can use Firebase to easily make your game configurable even after shipping. Then run A/B tests across your live player population to learn how you can make the best version of your game for your players. Finally this is put to the test in the game Bingo Blast to try to improve our AdMob revenue.
Chapters:
0:00 Introduction
1:51 Project Overview
3:35 What is Remote Config?
4:01 Integrate Remote Config
6:09 What are User Properties?
7:54 Adding a User Property
9:38 Target Players based on User Property
10:38 Intro to A/B Testing
12:21 Bingo Blast’s AdMob Experiment
13:47 Optimizing Rewarded Ads
15:03 What Next?
16:31 So Long Friends!
Resources:
Flappy Bird Style” Example Game →
Getting started with Google Analytics and Firebase in Unity →
Push-free updates using Firebase Remote Config →
A/B Test like a Pro →
Firebase Remote Config →
Firebase A/B Testing →
Google AdMob →
Firebase channel on YouTube →
Firebase Unity Playlist →
@firebase on →
@pux0r3 on →
Check out to learn about these tools and more, and stay up to date by signing up for the games quarterly newsletter →
Android Game Dev Show →
Subscribe to Android Developers →
#Featured #Game #Tools
Credit: YouTube